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Kin "Gamejam"

Updated: Feb 22, 2020

An atmospheric puzzel platformer made in a gamejam 3 days


We made Kin in 3 days with a team of 7. We had 5 artists and 2 programmers including me.

The theme of the game-jam was climate, an obvious choice of a concept is climate change, so we made something else to stand out from the rest. We went for an atmospheric puzzle platformer with different environments and challenges.


Trailer:


Technical part:


I was the programmer doing most of the technical parts while my programmer teammate was doing most of the gameplay. We used level-streaming to only load necessary levels, scene captures and render targets for portals, 3D audio and physics materials for walking sounds on different objects...


My involvement:

  1. Portals

  2. Level streaming

  3. Camera shake / bobbing when running

  4. Text on screen

  5. Check points

  6. Menu

  7. Wind ability (interaction with physics objects and tornadoes and mid air push)

  8. Tech adviser to artist


Portals:


Level streaming:


View bobbing:


Wind ability:


Download:




Links to team members:


Keltic Vermeersch - environment artist - https://www.artstation.com/kelticvermeersch


Emile Van Den erghe - environment artist - https://www.artstation.com/emilevdb


Jef Simons - prop modeler - https://www.artstation.com/jef_simons



Matei Adeodatus - gameplay programmer - https://www.mateiadeodatus.com



Extra images:



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