Kin "Gamejam"
- thibaut lemmens
- Sep 22, 2019
- 1 min read
Updated: Feb 22, 2020
An atmospheric puzzel platformer made in a gamejam 3 days
We made Kin in 3 days with a team of 7. We had 5 artists and 2 programmers including me.
The theme of the game-jam was climate, an obvious choice of a concept is climate change, so we made something else to stand out from the rest. We went for an atmospheric puzzle platformer with different environments and challenges.
Trailer:
Technical part:
I was the programmer doing most of the technical parts while my programmer teammate was doing most of the gameplay. We used level-streaming to only load necessary levels, scene captures and render targets for portals, 3D audio and physics materials for walking sounds on different objects...
My involvement:
Portals
Level streaming
Camera shake / bobbing when running
Text on screen
Check points
Menu
Wind ability (interaction with physics objects and tornadoes and mid air push)
Tech adviser to artist
Portals:
Detailed explanation: https://thibautlemmens.wixsite.com/portfolio/post/portals-from-kin

Level streaming:
Detailed explanation: https://thibautlemmens.wixsite.com/portfolio/post/level-streaming-in-kin

View bobbing:

Wind ability:

Download:
Links to team members:
Inias Schoutteet - tech artist - https://www.artstation.com/inias_schoutteet
Keltic Vermeersch - environment artist - https://www.artstation.com/kelticvermeersch
Emile Van Den erghe - environment artist - https://www.artstation.com/emilevdb
Jef Simons - prop modeler - https://www.artstation.com/jef_simons
Ariane Van den Bossche - rigging/animation - https://www.artstation.com/artwork/0XYnXV
Matei Adeodatus - gameplay programmer - https://www.mateiadeodatus.com
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