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professional work

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Student work

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Adventure thriller with 2 big environments made in 10 weeks with a team of 4 artist and 2 programmers

  • Level streaming

  • Portal

  • Cut-scenes​

  • Level objects

  • Post Processing and Shaders

  • Optimization

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2-4 Player party game made with team of 2 artist and 3 programmers

  • Main menu

  • Ragdolls

  • Character select

  • Camera movement

  • Static level spawning

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AI using behavior tree from Elite engine with influence system

  • Inventory system

  • Dynamic influence maps

  • Moods and warning states

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A sci fi level to show of lighting and shading techniques in UE4

  • Volumetric fog

  • ​Baking

  • Particles

  • Graphical optimization

  • Shaders

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Atmospheric puzzle platformer made in a 3 day gamejam with a team of 5 artist and 2 programmers

  • Portal

  • Level streaming

  • Tech adviser to artist

  • Interaction with physics objects

  • Camera shake

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Extending an engine using Directx11, adding various components and graphical features

  • Shadow mapping

  • Post processing

  • Animations

  • Sky box

  • Particles

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2D game engine with SDL, using entity component system game programming patterns

  • GameObjects

  • Components

  • StateMachine

  • Childs and parents

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Coming

Soon

Meanwhile visit my Dev-blog for more Articles!

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