professional work
Student work
Adventure thriller with 2 big environments made in 10 weeks with a team of 4 artist and 2 programmers
-
Level streaming
-
Portal
-
Cut-scenes
-
Level objects
-
Post Processing and Shaders
-
Optimization

2-4 Player party game made with team of 2 artist and 3 programmers
-
Main menu
-
Ragdolls
-
Character select
-
Camera movement
-
Static level spawning

AI using behavior tree from Elite engine with influence system
-
Inventory system
-
Dynamic influence maps
-
Moods and warning states

A sci fi level to show of lighting and shading techniques in UE4
-
Volumetric fog
-
Baking
-
Particles
-
Graphical optimization
-
Shaders

Atmospheric puzzle platformer made in a 3 day gamejam with a team of 5 artist and 2 programmers
-
Portal
-
Level streaming
-
Tech adviser to artist
-
Interaction with physics objects
-
Camera shake

Extending an engine using Directx11, adding various components and graphical features
-
Shadow mapping
-
Post processing
-
Animations
-
Sky box
-
Particles

2D game engine with SDL, using entity component system game programming patterns
-
GameObjects
-
Components
-
StateMachine
-
Childs and parents

Coming
Soon
Meanwhile visit my Dev-blog for more Articles!