Dev Blog 01 - Creating a stylized game using DirectX 11
- thibaut lemmens
- Apr 9, 2019
- 1 min read
Updated: Sep 21, 2019
I have a school assignment to make a game using the overlord engine, we gave this engine graphics features like animation support, shadow mapping, terrain generation... Now it's up to me to use those to create a small game.
(these gifs are not made by me!) source: https://www.woodbound.smallheartstudios.com/single-post/2017/04/21/What-is-Woodbound
These gifs give a representation of what I would like to recreate. As for gameplay, your character will have a roll as dodge and a sword attack. You will be faced against a small boss fight.
Story
As soon as you hit play, you will find yourself on a floating boat in the middle of clouds. On the boat you find an old man, If you talk to him he will give 3 health potions because, it's your first fight. After talking, you will arrive on a floating island, where the enemy will walk around somewhere. Now it's up to you to kill him. If you killed him you completed the game.
Features
Wind system for grass and trees making sure the world looks alive and not static.
Cel shaded world to give it the stylized feeling.
3D world map around the player instead of a 2D image.
2D - 3D - and objects with behavior particles effects. (behaviour could be a trigger event, collision...)
Sprites in screen and worldspace, used for hud / text balloons.
Camera with smooth movement and targeting options.
WIP
Enemy / small boss you will have to defeat:

Cel shaded cloud:

コメント