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Dev Blog 01 - Creating a stylized game using DirectX 11

  • Writer: thibaut lemmens
    thibaut lemmens
  • Apr 9, 2019
  • 1 min read

Updated: Sep 21, 2019

I have a school assignment to make a game using the overlord engine, we gave this engine graphics features like animation support, shadow mapping, terrain generation... Now it's up to me to use those to create a small game.

These gifs give a representation of what I would like to recreate. As for gameplay, your character will have a roll as dodge and a sword attack. You will be faced against a small boss fight.

Story

As soon as you hit play, you will find yourself on a floating boat in the middle of clouds. On the boat you find an old man, If you talk to him he will give 3 health potions because, it's your first fight. After talking, you will arrive on a floating island, where the enemy will walk around somewhere. Now it's up to you to kill him. If you killed him you completed the game.


Features

  • Wind system for grass and trees making sure the world looks alive and not static.

  • Cel shaded world to give it the stylized feeling.

  • 3D world map around the player instead of a 2D image.

  • 2D - 3D - and objects with behavior particles effects. (behaviour could be a trigger event, collision...)

  • Sprites in screen and worldspace, used for hud / text balloons.

  • Camera with smooth movement and targeting options.


WIP


Enemy / small boss you will have to defeat:

Cel shaded cloud:



 
 
 

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